I am a Unity Game Developer with one year of professional experience and an additional two years dedicated to game development through college projects and game jams. I am proficient in utilizing the Unity Game Engine to create games.
My passion lies in Game Programming, particularly in the creation, management, and debugging of game mechanics. I find immense joy in collaborative efforts with developers, artists, and designers, as it not only fuels my creativity but also contributes significantly to my growth as a Game Developer. The diverse feedback received from colleagues during these collaborations has been instrumental in shaping my skills.
Currently, I am working on a side game development project alongside active participation in game jams. I am open to collaborations and encourage interested parties to reach out to me at kyleabelgas@gmail.com or connect with me on LinkedIn. Let's create something extraordinary together!
Below the Line | Capstone Project
June 2023 - November 2023
• Developed a comprehensive game prototype for a budget management simulator, integrating features like event-triggered buttons, interactive object dragging mini-games, and a money management system using Unity and C#.
• Led engineering efforts for both front-end and back-end components, guiding the development process from debugging to final polish to ensure a captivating user experience for the immersive gaming project.
Gravity Knight | Game Programming 3 Project
June 2022 - July 2022
• Led a team of three to conceptualize and develop a full game prototype for a 2D puzzle platformer using the Unity Game Engine and C# Programming Language.
• Showcased intricate mechanics including dynamic gravity shifts, interactive pickable objects, diverse contraptions (lasers, wind funnels), and an advanced enemy AI.
• Managed task allocation, played a key role in developing major game mechanics, and oversaw rigorous testing, debugging, and ensuring overall functionality.
Junior Game Developer | Taktyl Studios Inc.
March 2024 - Present
Game Developer Intern | Taktyl Studios Inc.
June 2023 - November 2023
• Enhanced and polished a portfolio of 12 existing indie hypercasual game projects for a game collections website.
• Developed 3 new hypercasual games, focusing on UI optimization, refining game mechanics, bug fixing, and overall improving the gaming experience.
• Maintained open communication with different departments, attending regular meetings and peer reviews to ensure high-quality output, incorporating valuable feedback from Game Designers, Game Artists, and fellow Game Developers.
BS Entertainment and Multimedia Computing | 2019 - 2024
Specialization in Game Development
CIIT College of Arts and Technology